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 FlashBang Grenade config

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LenO
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LenO


Posts : 32
Join date : 2019-12-26
Age : 36
Location : Belgium

FlashBang Grenade config Empty
PostSubject: FlashBang Grenade config   FlashBang Grenade config EmptyFri Jan 17, 2020 9:54 pm

Code:
@Weapon "Grenade"
{
filename="models/weapons/grenade.chr"
lighting_level=2
track_to_joint="Bip01 R Gunjoint"
track_joint="Root"
holster_sound="Holster"
unholster_sound="Unholster"
instant_autochange=1
@Mode "Primary"
{
weapon_fire_delay=.78
//auto_reload=1
ammo_count=0
weapon_type="projectile"
fire_period=0.6
weapon_ammo_index=8
weapon_projectile="flashgrenade"
weapon_projectile_velocity=800
pre_fire_sound="grenade_throw"
//ai_min_range=64
ai_max_range=800
}

@Mode "Secondary"
{
weapon_fire_delay=.78
//auto_reload=1
ammo_count=0
weapon_type="projectile"
fire_period=0.6
weapon_ammo_index=8
weapon_projectile="impact_flashgrenade"
weapon_projectile_velocity=800
pre_fire_sound="grenade_throw"
//ai_min_range=64
ai_max_range=800
}
encumbrance=0
// Weapon as pickup settings.
add_damage_type_adj="gas,0"
add_damage_type_adj="fire,0.15"
add_damage_effect="energy|buckshot|pierce|knife|escrima,ExplodingSparksEffect"
pickup_spin=1
pickup_bob=1
give_weapon="Grenade"
give_ammo_type=7
give_ammo_count=1
sound_pickup="WeaponPickup"
hit_points=20
expire_explosion="HandGrenadeExplosion"
}
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